Blair Nicholson

Knightmares


About

This project was made with UnityEngine using the built-in rendering pipeline, Post Processing Stack v2 and The new Input System

Some 3D Assets were made by me, using Blender and Photoshop. The visual effects (when the enemies spawn, the fire on the torches) were also created by me.

Gameplay supports both keyboard/mouse input and controller input.

The game was designed to be expanded - I built a polymorphic weapon system and highly-configurable character controller. I hope to continue this project and take advantage of this.